Each year I like to take time and think back to the digital tools that we used in our classroom, what the benefits were, and how I might find new ways to use them. When I look to use technology in my classroom, I always start with the purpose behind it. What do I think it will help me to do better as a teacher? How can it help students to learn in more personalized or authentic ways? And what are the skills that students will build as a result that traditional non-technology methods might not afford?
There are tools that I continue to use each year because they have added new features or they have integrated with other tools that we are using in our classroom. Here are twelve tools that made a difference for my students and some even helped me to stretch professionally this year.
- , a game-based learning tool has continued to be a favorite with my students because of the potential for increased content retention through repetitive questions, and because of the different ways it can be played in the classroom. It enables students to develop strategies and have fun while learning. Some of the updated features in Gimkit 4.0, include being able to search and use pre-made kits, multiple ways to look at the student data, and now you can even make flashcards.
- is a versatile tool for creating multimedia and interactive presentations. It provides multiple ways for students to learn and to express themselves, promoting student choice and voice, offering many choices for creation in an all-in-one tool. Buncee has an , where teachers can explore lesson ideas and templates to use in the classroom. Two months ago, Immersive Reader was added, which increases accessibility for students and offers more robust ways to learn, especially for language learners.
- provides an easy option for recording a podcast and building communication skills. It can be a great tool for speaking assessments and extending the time and space of classroom discussions. We use Synth with our project-based learning and students were able to ask questions, respond to discussion threads and communicate with students from Argentina and Spain. Synth includes options to record audio or video. It is a great way to encourage students to share their ideas and build some in speaking.
- , another tool for podcasting, is one that has helped me to finally create my own podcast to share my ideas with other educators. But it’s also a popular tool that can easily be used with students to create their own podcast, adding in transitions and even creating a hook to advertise a podcast they create. Using a tool like Anchor would be good for launching a school podcast to share what’s happening in the school with the greater school community.
- is a content curation tool and so much more. It has gone from simply being a space where I would curate blogs, videos and other resources that I wanted to have access to quickly, to being a powerful tool for student learning. With Wakelet, teachers can provide blended learning experiences, use it for station rotations, have students create a digital portfolio, post-class projects, create a and many other possibilities. It even offers the capability to record a short video right within the Wakelet collection. Educators and students can collaborate in a Wakelet collection.
- is a multimedia, interactive presentation tool that enables teachers to create engaging lessons which can include virtual trips and 3D objects. It offers lessons on topics such as digital citizenship, social-emotional learning, career exploration, English learner lessons, and professional development resources for teachers. Educators can create lessons with many options including quizzes, polls, drawings, matching pairs, audio, video, and content from PhET Simulations, Desmos, BBC, YouTube and more. Nearpod lessons can be done live in class or student-paced and there is also the option for use as sub plans.
- is a presentation tool that can be used to create an infographic, a website or a video. Using the apps, it is easy to create with Spark Post, Spark Page, and Spark Video. This year my students chose Adobe Spark for a project about their family and narrating their childhood. It was not only a more authentic way to create with the content and build other vital skills for the future, but it led to the creation of something more meaningful, the students could share with family and friends.
- is a walkie-talkie app that can be used for educators to collaborate and avoid the isolation that can happen at times. It is a tool that I have used for four years, in many ways including connecting with educators to discuss a book, focused on specific topics, or for small groups as part of a Professional Learning Community (PLC). We have also used it for project-based learning as a way for students to share their ideas and reflect. Because time is something that teachers never have enough of, Voxer is a great tool for learning and finding professional support on any schedule.
- is a social learning platform where students and educators can record a video response and include additional content. It has helped with global collaboration by creating a way for students to connect with classrooms and experts around the world. With the summer updates, the addition of augmented reality with Flipgrid would be a fun way to have students record their thoughts or do a short presentation and then have a QR Code for others to scan and see their video pop up in AR! With Flipgrid, my students shared videos with students in Argentina and learned more about life and school, which took their learning to a whole new level.
- is a messaging app that enables students and parents to stay connected with access to information and resources. Being able to send a quick reminder, to answer students’ questions, to inform parents of upcoming events, and to have a space where students can get the help they need when they need it, has made a difference in my classroom. It also helps with building digital citizenship skills as students learn to interact in a virtual space. Remind can also be used to share a lesson from Nearpod, or a game through tools like or .
- is a learning tool that offers students many different ways to practice content. There are thousands of flashcard sets available for educators and students and with each set the activities include flashcards, learn, write, spell, test, match, gravity and When playing Quizlet Live, students are placed in teams and can collaborate as they play. Only one member of the team has the right answer. It is a good tool to get students moving in the classroom and building those peer relationships.
- is a virtual reality platform that became a favorite for some of my eighth-grade students this year. Whether creating a space in 360, designing a game, an interactive story, or an experiment, students will enjoy creating in VR and developing coding skills too. Another benefit is the add-on, which enables students to hold the space they have created in their hands! Students can even collaborate by working on teams to create a space together. With MergeEDU, educators can use the cube as an interactive tool to further engage students in learning about the earth, dissecting a frog, exploring a volcano and more.
While this is how my students and I have used these tools in our classroom, there are definitely a lot more ways that these tools can be utilized. Think about some of the tasks that might be taking up a lot of your time, or consider some issues or challenges you might be having. A few years ago I noticed a decrease in student engagement and I was looking for opportunities to open up more choices for students to share their learning. Any of these tools can be good for addressing those concerns. My Advice? Start thinking about your own personal goals and start with one thing. Try it and see how it goes, ask students or colleagues for feedback, and then make adjustments as needed.
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